AC_Index By MykeGregory [updated]
#16
Well, there's one room only, with open spawnpositions, with like no layout, with only 3 textures used, with way too much (random) models, like streetlights indoors...

I'd say Cleaner got a point here.

Actually, small arena alike maps are all fine and I honestly wished there were more. Though, anyone could have chucked this together within a couple of minutes, ...totally drunk. Sorry, but that's about it really. Put some more effort into mapping and you'll probably will recieve some more helpful critiques on your next works. ;)

Thanks given by:


Messages In This Thread
RE: AC_Index By MykeGregory - by kleinkariert - 05 Dec 11, 09:41PM
RE: AC_Index By MykeGregory - by MykeGregory - 05 Dec 11, 10:10PM
RE: AC_Index By MykeGregory - by kleinkariert - 05 Dec 11, 11:53PM
RE: AC_Index By MykeGregory - by V-Man - 05 Dec 11, 09:46PM
RE: AC_Index By MykeGregory - by kleinkariert - 05 Dec 11, 09:51PM
RE: AC_Index By MykeGregory - by ExodusS - 05 Dec 11, 10:03PM
RE: AC_Index By MykeGregory - by Cleaner - 05 Dec 11, 10:20PM
RE: AC_Index By MykeGregory - by MykeGregory - 05 Dec 11, 10:29PM
RE: AC_Index By MykeGregory - by Andrez - 05 Dec 11, 10:27PM
RE: AC_Index By MykeGregory - by Snoosnoo - 05 Dec 11, 10:57PM
RE: AC_Index By MykeGregory - by Lantry - 05 Dec 11, 11:04PM
RE: AC_Index By MykeGregory - by Nightmare - 05 Dec 11, 11:35PM
RE: AC_Index By MykeGregory - by MykeGregory - 06 Dec 11, 11:11AM
RE: AC_Index By MykeGregory - by xXSnipezXx - 06 Dec 11, 11:25AM
RE: AC_Index By MykeGregory - by Mr.Floppy - 06 Dec 11, 12:29PM
RE: AC_Index By MykeGregory - by MykeGregory - 06 Dec 11, 01:03PM
RE: AC_Index By MykeGregory - by titiPT - 06 Dec 11, 03:44PM
RE: AC_Index By MykeGregory - by Alien - 06 Dec 11, 06:42PM
RE: AC_Index By MykeGregory - by MykeGregory - 06 Dec 11, 07:00PM
RE: AC_Index By MykeGregory - by Nightmare - 06 Dec 11, 08:47PM
RE: AC_Index By MykeGregory - by MykeGregory - 07 Dec 11, 07:45PM