Basic Cubescript: Variables
#46
You have a great collection of scripts, but there are so many, with so few comments, I don't know where to begin, or how to differentiate between what is a default alias or an alias defined in your tools.cfg.

I couldn't figure out what to do with the selection lists. I'll have to keep looking.

I did see this:
[cubescript]
alias crate [
editheight 0 $arg1
settex $arg2 0
settex $arg2 1]
// crate (crate height) (texture to use)
[/cubescript]
Might I suggest overloading it to allow a different texture for the wall and floor? Not all crates use the same textures (Even though the crate is one unit) Just check numargs and act accordingly.

Also, is/are these tools a group collaboration or your own work? Kudos to you if it's all yours -- that's quite an effort. Since I and I assume others will be making their own tools/map tools, might I ask if you are open to an assimilation of quality tools/scripts?
Thanks given by:


Messages In This Thread
RE: Basic Cubescript: Variables - by V-Man - 28 Nov 11, 10:38AM
RE: Basic Cubescript: Variables - by V-Man - 28 Nov 11, 09:06PM
RE: Basic Cubescript: Variables - by V-Man - 29 Nov 11, 12:44AM
RE: Basic Cubescript: Variables - by V-Man - 29 Nov 11, 05:41AM
RE: Basic Cubescript: Variables - by V-Man - 30 Nov 11, 05:30PM
RE: Basic Cubescript: Variables - by V-Man - 01 Dec 11, 03:50AM
RE: Basic Cubescript: Variables - by tempest - 01 Dec 11, 03:17PM
RE: Basic Cubescript: Variables - by V-Man - 02 Dec 11, 12:55PM
RE: Basic Cubescript: Variables - by V-Man - 03 Dec 11, 07:37AM
RE: Basic Cubescript: Variables - by Bukz - 03 Dec 11, 01:11PM
RE: Basic Cubescript: Variables - by V-Man - 04 Dec 11, 06:43AM
RE: Basic Cubescript: Variables - by Felix-The-Ghost - 04 Dec 11, 10:56PM
RE: Basic Cubescript: Variables - by V-Man - 04 Dec 11, 11:21PM
RE: Basic Cubescript: Variables - by V-Man - 05 Dec 11, 10:37AM
RE: Basic Cubescript: Variables - by V-Man - 12 Dec 11, 10:27PM