04 Dec 11, 10:56PM
(This post was last modified: 04 Dec 11, 11:00PM by Felix-The-Ghost.)
You have a great collection of scripts, but there are so many, with so few comments, I don't know where to begin, or how to differentiate between what is a default alias or an alias defined in your tools.cfg.
I couldn't figure out what to do with the selection lists. I'll have to keep looking.
I did see this:
[cubescript]
alias crate [
editheight 0 $arg1
settex $arg2 0
settex $arg2 1]
// crate (crate height) (texture to use)
[/cubescript]
Might I suggest overloading it to allow a different texture for the wall and floor? Not all crates use the same textures (Even though the crate is one unit) Just check numargs and act accordingly.
Also, is/are these tools a group collaboration or your own work? Kudos to you if it's all yours -- that's quite an effort. Since I and I assume others will be making their own tools/map tools, might I ask if you are open to an assimilation of quality tools/scripts?
I couldn't figure out what to do with the selection lists. I'll have to keep looking.
I did see this:
[cubescript]
alias crate [
editheight 0 $arg1
settex $arg2 0
settex $arg2 1]
// crate (crate height) (texture to use)
[/cubescript]
Might I suggest overloading it to allow a different texture for the wall and floor? Not all crates use the same textures (Even though the crate is one unit) Just check numargs and act accordingly.
Also, is/are these tools a group collaboration or your own work? Kudos to you if it's all yours -- that's quite an effort. Since I and I assume others will be making their own tools/map tools, might I ask if you are open to an assimilation of quality tools/scripts?