03 Dec 11, 04:26AM
(This post was last modified: 03 Dec 11, 04:55AM by Felix-The-Ghost.)
Okay, just skimming over the last page in this thread here:
I have had that problem when I make maps on my other machine. It has to do with arches/caves/ lowered ceiling and heightened ground.
Like he said, it's a $%^&'ed up integrated graphics chip with no updatable drivers. My personal computer's a ~2003 Win XP and it has this problem sometimes (along with crappy fps, and a screwed up minimap/radar) Pretty much have to buy any other graphics card.
edit:
This has always bothered me in ac_ingress:
![[Image: o5yluo.jpg]](http://i41.tinypic.com/o5yluo.jpg)
![[Image: 2410zgg.jpg]](http://i43.tinypic.com/2410zgg.jpg)
I think the textures on the floors of those bricks should be the "invisible" one so it doesn't show up on the radar.
Has this been done yet?
P.S. cleanshot doesn't seem to work very well ;)
Quote:I merely copied the URL of the original bug report. (sorry I forgot the sarcasm tags)
To really reproduce it, you'd probably purchase the same video card the complainant has
I have had that problem when I make maps on my other machine. It has to do with arches/caves/ lowered ceiling and heightened ground.
Like he said, it's a $%^&'ed up integrated graphics chip with no updatable drivers. My personal computer's a ~2003 Win XP and it has this problem sometimes (along with crappy fps, and a screwed up minimap/radar) Pretty much have to buy any other graphics card.
edit:
Quote:We got a bunch of map-fix-suggestions - screenies provided, like Ronald_Reagan suggests - before the previous release. RandumKiwi took the maps through their paces and fixed (where possible/feasible) ..
.. it's always more easy to simply complain, but actually putting in some effort yourself to improve the project is something exceptional. Sad, but true.
This has always bothered me in ac_ingress:
![[Image: o5yluo.jpg]](http://i41.tinypic.com/o5yluo.jpg)
![[Image: 2410zgg.jpg]](http://i43.tinypic.com/2410zgg.jpg)
I think the textures on the floors of those bricks should be the "invisible" one so it doesn't show up on the radar.
Has this been done yet?
P.S. cleanshot doesn't seem to work very well ;)