Basic Cubescript: Variables
#30
Awesome! The script now works as intended! You should try it with bots -- it's really fun jumping around a corner and splattering/headshotting a bot in slow motion and watching the gibs come out :)

I think I'll try to update the script by storing the sensitivity(s) and make them lower when in "bullet time" :P

I also thought about using megabind so that alt toggles in while watching a replay but not while playing. I'm not sure what key I can use that's easy to hit while actually playing. When you're typing a message do letter keybinds activate? I don't think they do meaning it'd be okay to bind a letter.

Thanks V-Man for the education on CS syntax -- some of that should be in the docs/reference.
Thanks given by:


Messages In This Thread
RE: Basic Cubescript: Variables - by V-Man - 28 Nov 11, 10:38AM
RE: Basic Cubescript: Variables - by V-Man - 28 Nov 11, 09:06PM
RE: Basic Cubescript: Variables - by V-Man - 29 Nov 11, 12:44AM
RE: Basic Cubescript: Variables - by V-Man - 29 Nov 11, 05:41AM
RE: Basic Cubescript: Variables - by V-Man - 30 Nov 11, 05:30PM
RE: Basic Cubescript: Variables - by V-Man - 01 Dec 11, 03:50AM
RE: Basic Cubescript: Variables - by tempest - 01 Dec 11, 03:17PM
RE: Basic Cubescript: Variables - by V-Man - 02 Dec 11, 12:55PM
RE: Basic Cubescript: Variables - by Felix-The-Ghost - 01 Dec 11, 11:21PM
RE: Basic Cubescript: Variables - by V-Man - 03 Dec 11, 07:37AM
RE: Basic Cubescript: Variables - by Bukz - 03 Dec 11, 01:11PM
RE: Basic Cubescript: Variables - by V-Man - 04 Dec 11, 06:43AM
RE: Basic Cubescript: Variables - by V-Man - 04 Dec 11, 11:21PM
RE: Basic Cubescript: Variables - by V-Man - 05 Dec 11, 10:37AM
RE: Basic Cubescript: Variables - by V-Man - 12 Dec 11, 10:27PM