[Mapmodels] Saloon Doors
#12
(26 Nov 11, 10:45PM)DES|Cleaner Wrote: They are moving parts in AC... well, they are called "animations" but in this instance you would need a 'trigger' entity (like in sauer and many other games) in order to make the model understand which direction to move/open and that is apparently a no can do, I have already asked this ages ago.
Cube Engine: Y U NO HAVE TRIGGER ENTITY!?
how come? it would be a great thing to utilise if it had on.
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Messages In This Thread
[Mapmodels] Saloon Doors - by Cleaner - 26 Nov 11, 10:28AM
RE: [Mapmodels] Saloon Doors - by Vermi - 26 Nov 11, 10:33AM
RE: [Mapmodels] Saloon Doors - by kleinkariert - 26 Nov 11, 04:56PM
RE: [Mapmodels] Saloon Doors - by MykeGregory - 26 Nov 11, 11:27AM
RE: [Mapmodels] Saloon Doors - by Andrez - 26 Nov 11, 01:55PM
RE: [Mapmodels] Saloon Doors - by Snoosnoo - 26 Nov 11, 02:28PM
RE: [Mapmodels] Saloon Doors - by Cleaner - 26 Nov 11, 06:13PM
RE: [Mapmodels] Saloon Doors - by MykeGregory - 26 Nov 11, 09:54PM
RE: [Mapmodels] Saloon Doors - by MykeGregory - 27 Nov 11, 03:18PM
RE: [Mapmodels] Saloon Doors - by Cleaner - 26 Nov 11, 10:45PM
RE: [Mapmodels] Saloon Doors - by goodside - 27 Nov 11, 02:48AM
RE: [Mapmodels] Saloon Doors - by Cemer - 27 Nov 11, 06:12AM
RE: [Mapmodels] Saloon Doors - by Cleaner - 27 Nov 11, 08:17PM
RE: [Mapmodels] Saloon Doors - by ExodusS - 27 Nov 11, 09:06PM
RE: [Mapmodels] Saloon Doors - by Cleaner - 27 Nov 11, 11:01PM
RE: [Mapmodels] Saloon Doors - by Alien - 27 Nov 11, 11:38PM