(27 Nov 11, 06:37AM)V-Man Wrote:Thanks. Well, all I ended up doing is to make a new folder on my desktop named assaultcube with the assaultcube icon on it, so it looks exactly like the regular assaultcube button, but when opened it gives 3 shortcuts (each with the assaultcube icon also) to 3 separate assaultcube batch files named differently with the different mods. It's only one extra button to hit to start the game and much better than going thru the files each time to rename the sound mod file.(27 Nov 11, 02:37AM)goodside Wrote: Actually, in that case, I might as well just make a 3 external links to each of the assualtcube.batch files to run lol, like having 3 separate games. It would be better in settings so it just stays the same until it is changed. Oh well, I'll keep thinking about it. Thanks again. :)
That is a brilliant idea. You could make a batch script that allows you to choose which mod to run. Like a text-based sound-mod version of Lantry's mod manager. :D
swapping sounds
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Messages In This Thread |
swapping sounds - by goodside - 26 Nov 11, 09:49PM
RE: swapping sounds - by V-Man - 26 Nov 11, 11:30PM
RE: swapping sounds - by goodside - 27 Nov 11, 12:12AM
RE: swapping sounds - by tempest - 27 Nov 11, 12:52AM
RE: swapping sounds - by V-Man - 27 Nov 11, 01:29AM
RE: swapping sounds - by goodside - 27 Nov 11, 02:37AM
RE: swapping sounds - by V-Man - 27 Nov 11, 06:37AM
RE: swapping sounds - by goodside - 27 Nov 11, 07:40AM
RE: swapping sounds - by Orynge - 27 Nov 11, 09:16AM
RE: swapping sounds - by goodside - 27 Nov 11, 07:01PM
RE: swapping sounds - by Hellspell - 27 Nov 11, 02:19PM
RE: swapping sounds - by Cleaner - 27 Nov 11, 07:55PM
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