swapping sounds
#7
(27 Nov 11, 02:37AM)goodside Wrote: Actually, in that case, I might as well just make a 3 external links to each of the assualtcube.batch files to run lol, like having 3 separate games. It would be better in settings so it just stays the same until it is changed. Oh well, I'll keep thinking about it. Thanks again. :)

That is a brilliant idea. You could make a batch script that allows you to choose which mod to run. Like a text-based sound-mod version of Lantry's mod manager. :D
Thanks given by:


Messages In This Thread
swapping sounds - by goodside - 26 Nov 11, 09:49PM
RE: swapping sounds - by V-Man - 26 Nov 11, 11:30PM
RE: swapping sounds - by goodside - 27 Nov 11, 12:12AM
RE: swapping sounds - by tempest - 27 Nov 11, 12:52AM
RE: swapping sounds - by V-Man - 27 Nov 11, 01:29AM
RE: swapping sounds - by goodside - 27 Nov 11, 02:37AM
RE: swapping sounds - by V-Man - 27 Nov 11, 06:37AM
RE: swapping sounds - by goodside - 27 Nov 11, 07:40AM
RE: swapping sounds - by Orynge - 27 Nov 11, 09:16AM
RE: swapping sounds - by goodside - 27 Nov 11, 07:01PM
RE: swapping sounds - by Hellspell - 27 Nov 11, 02:19PM
RE: swapping sounds - by Cleaner - 27 Nov 11, 07:55PM