swapping sounds
#6
Okay, thank you both. Well, the only other idea I have, then, is to make 3 sound files, sound1 thru sound3, and have the game load the ones from the specified file, depending upon some variable. Like say, as a quick example, if sound quality = low, then it goes to sound1, sound quality = medium goes to sound2, etc., but I would be using a different variable of course. But the variables get loaded after the sounds I think. Is there any way to load some variable before the sound loads which will determine which sound file gets loaded? In that case, the sounds won't be able to change in-game, but will when ac restarts.
V-man, I saw ur menu script in one of the threads. Is there a way to make a initial external menu that determines which of 3 assaultcube.batch files to load?

Actually, in that case, I might as well just make a 3 external links to each of the assualtcube.batch files to run lol, like having 3 separate games. It would be better in settings so it just stays the same until it is changed. Oh well, I'll keep thinking about it. Thanks again. :)
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Messages In This Thread
swapping sounds - by goodside - 26 Nov 11, 09:49PM
RE: swapping sounds - by V-Man - 26 Nov 11, 11:30PM
RE: swapping sounds - by goodside - 27 Nov 11, 12:12AM
RE: swapping sounds - by tempest - 27 Nov 11, 12:52AM
RE: swapping sounds - by V-Man - 27 Nov 11, 01:29AM
RE: swapping sounds - by goodside - 27 Nov 11, 02:37AM
RE: swapping sounds - by V-Man - 27 Nov 11, 06:37AM
RE: swapping sounds - by goodside - 27 Nov 11, 07:40AM
RE: swapping sounds - by Orynge - 27 Nov 11, 09:16AM
RE: swapping sounds - by goodside - 27 Nov 11, 07:01PM
RE: swapping sounds - by Hellspell - 27 Nov 11, 02:19PM
RE: swapping sounds - by Cleaner - 27 Nov 11, 07:55PM