playermodel has no head
#3
(26 Nov 11, 10:00PM)Snoosnoo Wrote: It has the same hit box as the default playermodel, so it's likely you're aiming at the wrong place. Give it a test in a bot match :)
Thanks. That's what i thought too, that the hit boxes are set, so i ran both models in blender simultaneously and the original is just slightly to the left and lower than the new one. But a friend and I tried to head shoot each other using the model, aiming to the left and down some and we couldn't do it. The bullets don't even come in contact with the head at all, which is basically in the same place, not until we aim below the neck to get a frag. We'll try again, aiming at other places.

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Messages In This Thread
playermodel has no head - by goodside - 26 Nov 11, 09:45PM
RE: playermodel has no head - by Snoosnoo - 26 Nov 11, 10:00PM
RE: playermodel has no head - by goodside - 26 Nov 11, 10:19PM
RE: playermodel has no head - by Snoosnoo - 26 Nov 11, 10:28PM
RE: playermodel has no head - by Cleaner - 26 Nov 11, 10:33PM
RE: playermodel has no head - by goodside - 26 Nov 11, 10:45PM
RE: playermodel has no head - by Cleaner - 26 Nov 11, 10:46PM
RE: playermodel has no head - by goodside - 26 Nov 11, 10:50PM
RE: playermodel has no head - by Cleaner - 26 Nov 11, 11:01PM
RE: playermodel has no head - by goodside - 26 Nov 11, 11:04PM
RE: playermodel has no head - by tempest - 26 Nov 11, 11:37PM
RE: playermodel has no head - by Ronald_Reagan - 26 Nov 11, 11:12PM
RE: playermodel has no head - by goodside - 26 Nov 11, 11:19PM
RE: playermodel has no head - by Snoosnoo - 26 Nov 11, 11:21PM
RE: playermodel has no head - by goodside - 26 Nov 11, 11:52PM
RE: playermodel has no head - by V-Man - 26 Nov 11, 11:32PM
RE: playermodel has no head - by Cleaner - 27 Nov 11, 01:18AM
RE: playermodel has no head - by goodside - 27 Nov 11, 01:52AM