(25 Nov 11, 10:45PM)Kosta Wrote: It means it compiled correctly.Actually, I don't think you'd even have to move any files around. It should already be in bin_win32. One day I (or someone else) could fix the VC++ project so the path and working dir for the debugger actually work.
Now you have an executable in bin_win32, ac_client. You have to copy it in bin directory where assault cube is installed (for me, it's C:\Program Files (x86)\AssaultCube_v1.1.0.4\bin_win32). Then you have to launch the game with assaultcube.bat or desktop icon. (not the .exe in bin).
(25 Nov 11, 10:45PM)Kosta Wrote: BTW, is the server source code available and open source? I could only find code for ac_client.It's all the same code, just that (AFAIK) the VS project doesn't provide a build setting for building the dedicated server. You can
a) build in MinGW (the makefile has such a separate entry) or
b) be good with it and launch the client executable with the -d option, thus getting a dedicated server. The difference lies only in the slightly larger size.
PS: remember to change the protocol number to negative when you make gameplay-relevant changes :)