More maprestriction in next AC?
#75
Bukz wrote:

“I remember when open source communities worked together to turn it into a good project. Apparently its more cool to "rebel" and have a bunch of different forks nowadays.”

Forks! People want forks ffs. We’ve got knives haven’t we?!
I suppose they’ll be lots of players sitting on the steps on ac_mines eating their supper next and chatting. Oh well, FPS obviously aren’t what they used to be.
Still, the parents will like it and the Germans won’t have to worry so much about the game getting banned because it’s too violent.
On second thought, I’m for the forks bit. I’ve been running around these maps killing people I hardly know for years, so yeah, let’s do lunch and get to know each other a bit.

Overall I’m not keen on this map rotation idea. It’s hard enough playing them the way round they are.
Course, if you make a big green field with a few pick ups in it I don’t spose it matters which way round it is. Mind you, that won’t stop the “pro” players complaining about a side advantage.
Maybe the devs could colour in one complete side of the map; that way even if it’s rotated the stupidest…and we do get some exceedingly stupid people here, would know where they are. This seems to be a major problem for a lot of players. I know memorizing stuff can be hard but I would have thought after three or four years of playing the better players would be able to memorise more than say three or four maps. Anyway, apparently not so I suppose rotating a map would at least alleviate some of the tedium.

Anyway, jolly good job devs and if you do go for the colour scheme idea my vote is pink and black.


;)
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Messages In This Thread
More maprestriction in next AC? - by shad-99 - 18 Nov 11, 08:14PM
RE: More maprestriction in next AC? - by Mael - 18 Nov 11, 08:31PM
RE: More maprestriction in next AC? - by Alien - 18 Nov 11, 09:53PM
RE: More maprestriction in next AC? - by al3rt - 18 Nov 11, 11:38PM
RE: More maprestriction in next AC? - by Luc@s - 22 Nov 11, 09:12PM
RE: More maprestriction in next AC? - by Mael - 19 Nov 11, 02:24AM
RE: More maprestriction in next AC? - by V-Man - 19 Nov 11, 12:53PM
RE: More maprestriction in next AC? - by Alien - 19 Nov 11, 01:47PM
RE: More maprestriction in next AC? - by Alien - 19 Nov 11, 07:59PM
RE: More maprestriction in next AC? - by Alien - 19 Nov 11, 08:55PM
RE: More maprestriction in next AC? - by Aekom - 19 Nov 11, 11:09PM
RE: More maprestriction in next AC? - by V-Man - 20 Nov 11, 12:59AM
RE: More maprestriction in next AC? - by Aekom - 20 Nov 11, 01:35AM
RE: More maprestriction in next AC? - by V-Man - 21 Nov 11, 12:24AM
RE: More maprestriction in next AC? - by Bukz - 21 Nov 11, 09:47PM
RE: More maprestriction in next AC? - by Alien - 21 Nov 11, 11:54PM
RE: More maprestriction in next AC? - by Bukz - 22 Nov 11, 12:02AM
RE: More maprestriction in next AC? - by Alien - 22 Nov 11, 12:17AM
RE: More maprestriction in next AC? - by lucky - 22 Nov 11, 06:34AM
RE: More maprestriction in next AC? - by lucky - 22 Nov 11, 07:45AM
RE: More maprestriction in next AC? - by Bukz - 22 Nov 11, 08:12AM
RE: More maprestriction in next AC? - by Alien - 22 Nov 11, 07:43PM
RE: More maprestriction in next AC? - by Luc@s - 22 Nov 11, 07:49PM
RE: More maprestriction in next AC? - by V-Man - 22 Nov 11, 09:10PM
RE: More maprestriction in next AC? - by Luc@s - 22 Nov 11, 10:10PM
RE: More maprestriction in next AC? - by Bukz - 23 Nov 11, 12:00AM
RE: More maprestriction in next AC? - by tipper|DES| - 23 Nov 11, 01:10AM
RE: More maprestriction in next AC? - by V-Man - 24 Nov 11, 10:43PM
RE: More maprestriction in next AC? - by Luc@s - 26 Nov 11, 04:13PM
RE: More maprestriction in next AC? - by Alien - 26 Nov 11, 09:47PM
RE: More maprestriction in next AC? - by Bukz - 07 Dec 11, 09:36AM