(16 Nov 11, 01:05PM)DES|Cleaner Wrote: [...]
(16 Nov 11, 01:02PM)flowtron Wrote: Uhm, toca seems to have done something like this [..]
Seems both base and blades use the same skin, but they don't have to.
This come because he kept two separate "groups" base and blades but the cfg file tells them to use skin.jpg...
[...]
Actually, the problem here is, that you can have seperated skins for one model, but you only can edit how they will be applied right in the model's config. There's no way to get this editted along the map's config. Therefore's it's useless for mappers.
By the way, I never really understood why it was neccesary to use seperated groups and/or skin-files for a rather simple md2/3 model. Sure, while developing it comes in handy on lots of occasions, but once it's finished you should try to keep the stuff as simple as possible, read in one skin-file, imo.
I always condsidered this to be (sorry) lame workarounds or (again, sorry) bad style. If there's something about I may have not realized yet, please tell me! :)