making enemy red
#17
I actually think an option for this may be a good thing. Think about some maps, being red is an obvious disadvantage. Sometimes being blue is, it really depends on the coloring of the map. For an extreme example, look at ac_REDzone, red benefits.
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Messages In This Thread
making enemy red - by goodside - 15 Nov 11, 11:35PM
RE: making enemy red - by CaptainAhab - 16 Nov 11, 12:41AM
RE: making enemy red - by M__Stayla - 16 Nov 11, 06:30PM
RE: making enemy red - by CaptainAhab - 16 Nov 11, 07:26PM
RE: making enemy red - by jAcKRoCk* - 16 Nov 11, 12:50AM
RE: making enemy red - by CaptainAhab - 16 Nov 11, 01:02AM
RE: making enemy red - by |EXP|KillaZ - 16 Nov 11, 12:50AM
RE: making enemy red - by CharlyMurphie - 16 Nov 11, 12:55AM
RE: making enemy red - by Nightmare - 16 Nov 11, 03:15AM
RE: making enemy red - by CharlyMurphie - 16 Nov 11, 08:20AM
RE: making enemy red - by ExodusS - 16 Nov 11, 07:45PM
RE: making enemy red - by jAcKRoCk* - 16 Nov 11, 02:56AM
RE: making enemy red - by Cemer - 16 Nov 11, 05:21AM
RE: making enemy red - by Cleaner - 16 Nov 11, 07:30AM
RE: making enemy red - by MykeGregory - 16 Nov 11, 06:28PM
RE: making enemy red - by V-Man - 17 Nov 11, 01:30AM
RE: making enemy red - by Ronald_Reagan - 17 Nov 11, 01:38AM
RE: making enemy red - by Oracle - 17 Nov 11, 02:19AM
RE: making enemy red - by Orynge - 17 Nov 11, 11:30AM
RE: making enemy red - by MykeGregory - 19 Nov 11, 10:20PM