making enemy red
#13
(16 Nov 11, 12:41AM)CaptainAhab Wrote: I support this notion. I too noticed this when I made the "switch" from Sauerbraten to Assault Cube.

I mean, you can easily tell by looking in the upper-right corner of your screen, but this would be a nice feature to have.

Sorry for the Offtopic, what was/is your name in Sauerbraten?
Thanks given by:


Messages In This Thread
making enemy red - by goodside - 15 Nov 11, 11:35PM
RE: making enemy red - by CaptainAhab - 16 Nov 11, 12:41AM
RE: making enemy red - by M__Stayla - 16 Nov 11, 06:30PM
RE: making enemy red - by CaptainAhab - 16 Nov 11, 07:26PM
RE: making enemy red - by jAcKRoCk* - 16 Nov 11, 12:50AM
RE: making enemy red - by CaptainAhab - 16 Nov 11, 01:02AM
RE: making enemy red - by |EXP|KillaZ - 16 Nov 11, 12:50AM
RE: making enemy red - by CharlyMurphie - 16 Nov 11, 12:55AM
RE: making enemy red - by Nightmare - 16 Nov 11, 03:15AM
RE: making enemy red - by CharlyMurphie - 16 Nov 11, 08:20AM
RE: making enemy red - by ExodusS - 16 Nov 11, 07:45PM
RE: making enemy red - by jAcKRoCk* - 16 Nov 11, 02:56AM
RE: making enemy red - by Cemer - 16 Nov 11, 05:21AM
RE: making enemy red - by Cleaner - 16 Nov 11, 07:30AM
RE: making enemy red - by MykeGregory - 16 Nov 11, 06:28PM
RE: making enemy red - by V-Man - 17 Nov 11, 01:30AM
RE: making enemy red - by Ronald_Reagan - 17 Nov 11, 01:38AM
RE: making enemy red - by Oracle - 17 Nov 11, 02:19AM
RE: making enemy red - by Orynge - 17 Nov 11, 11:30AM
RE: making enemy red - by MykeGregory - 19 Nov 11, 10:20PM