16 Nov 11, 01:02PM
Uhm, toca seems to have done something like this - I imagine using seperated "meshes" (is that blender-talk or engine-talk??). Look at packages/models/mapmodels/toca/ceilingfan/md3.cfg:
Seems both base and blades use the same skin, but they don't have to.
[SELECT ALL] Code:
md3load tris.md3
md3skin base skin.jpg
md3skin blades skin.jpg
md3anim mapmodel 1 29 23