[Mapmodels] Bow window
#12
Uhm, toca seems to have done something like this - I imagine using seperated "meshes" (is that blender-talk or engine-talk??). Look at packages/models/mapmodels/toca/ceilingfan/md3.cfg:
md3load tris.md3
md3skin base skin.jpg
md3skin blades skin.jpg
md3anim mapmodel 1 29 23
Seems both base and blades use the same skin, but they don't have to.
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Messages In This Thread
[Mapmodels] Bow window - by Cleaner - 15 Nov 11, 01:51PM
RE: [Mapmodels] Bow window - by Dementium4ever - 15 Nov 11, 03:35PM
RE: [Mapmodels] Bow window - by ExodusS - 15 Nov 11, 06:08PM
RE: [Mapmodels] Bow window - by Andrez - 15 Nov 11, 06:44PM
RE: [Mapmodels] Bow window - by MykeGregory - 15 Nov 11, 06:52PM
RE: [Mapmodels] Bow window - by Cleaner - 15 Nov 11, 07:16PM
RE: [Mapmodels] Bow window - by Lantry - 15 Nov 11, 07:33PM
RE: [Mapmodels] Bow window - by Cleaner - 15 Nov 11, 07:58PM
RE: [Mapmodels] Bow window - by Lantry - 16 Nov 11, 12:54AM
RE: [Mapmodels] Bow window - by Cleaner - 16 Nov 11, 07:41AM
RE: [Mapmodels] Bow window - by Mr.Floppy - 16 Nov 11, 12:37PM
RE: [Mapmodels] Bow window - by flowtron - 16 Nov 11, 01:02PM
RE: [Mapmodels] Bow window - by Cleaner - 16 Nov 11, 01:05PM
RE: [Mapmodels] Bow window - by Lantry - 16 Nov 11, 10:56PM
RE: [Mapmodels] Bow window - by Mr.Floppy - 17 Nov 11, 12:32PM
RE: [Mapmodels] Bow window - by V-Man - 17 Nov 11, 05:23PM
RE: [Mapmodels] Bow window - by MykeGregory - 17 Nov 11, 06:54PM