16 Nov 11, 12:56PM
Careful now. Getting overexcited about a difference of opinion is no way to a solution.
The map-restrictions were implemented to help those mappers that do not understand the limitations of the cubeengine and/or basics of creating a playable map. For a definition of "playable" that is the envisioned way to play the game of the founders of this project.
Some restricitions have been more troublesome than others, revisiting them is surely in order at some point; but they have their purpose and just clamouring about how they stop you from playing havoc with the intention of the game is basically the reason they're there. Before that we were relying on common sense; our hopes there were sadly negated, then Brahma put in some brakes to stop the worst madness. As I said, the actual restrictions may need revisiting, especially if a good map runs into them .. but so far, nothing. It's only those that want to do what the engine can't with the game that are complaining.
As usual I refer those to Sauerbraten (Cube 2), where the world is really 3D and you don't have to live with low-tech-speedup-aspects like the cubeengine (Cube 1) relies upon and the map restrictions enforce on those unwilling to see.
The map-restrictions were implemented to help those mappers that do not understand the limitations of the cubeengine and/or basics of creating a playable map. For a definition of "playable" that is the envisioned way to play the game of the founders of this project.
Some restricitions have been more troublesome than others, revisiting them is surely in order at some point; but they have their purpose and just clamouring about how they stop you from playing havoc with the intention of the game is basically the reason they're there. Before that we were relying on common sense; our hopes there were sadly negated, then Brahma put in some brakes to stop the worst madness. As I said, the actual restrictions may need revisiting, especially if a good map runs into them .. but so far, nothing. It's only those that want to do what the engine can't with the game that are complaining.
As usual I refer those to Sauerbraten (Cube 2), where the world is really 3D and you don't have to live with low-tech-speedup-aspects like the cubeengine (Cube 1) relies upon and the map restrictions enforce on those unwilling to see.