making enemy red
#1
In the sauerbraten game, the enemy team is always red. This makes it always easy for players to tell who the enemy is, while their own team is always blue. Of course, the teams themselves are called something different than red team and blue team, being good and evil instead. I think this would be tremendously beneficial to assaultcube players. As it is, it is not always clear right away which team one is on or who you should be shooting at, depending upon where one starts out or whether the server forces a team change without the player noticing, resulting in a lot of tk's or getting fragged while trying to determine which team you're on while running past the enemy team thinking they're your own lol, which happens much more often than it should. Just throwing this out there for your consideration.

Thanks,
goodside
Thanks given by:


Messages In This Thread
making enemy red - by goodside - 15 Nov 11, 11:35PM
RE: making enemy red - by CaptainAhab - 16 Nov 11, 12:41AM
RE: making enemy red - by M__Stayla - 16 Nov 11, 06:30PM
RE: making enemy red - by CaptainAhab - 16 Nov 11, 07:26PM
RE: making enemy red - by jAcKRoCk* - 16 Nov 11, 12:50AM
RE: making enemy red - by CaptainAhab - 16 Nov 11, 01:02AM
RE: making enemy red - by |EXP|KillaZ - 16 Nov 11, 12:50AM
RE: making enemy red - by CharlyMurphie - 16 Nov 11, 12:55AM
RE: making enemy red - by Nightmare - 16 Nov 11, 03:15AM
RE: making enemy red - by CharlyMurphie - 16 Nov 11, 08:20AM
RE: making enemy red - by ExodusS - 16 Nov 11, 07:45PM
RE: making enemy red - by jAcKRoCk* - 16 Nov 11, 02:56AM
RE: making enemy red - by Cemer - 16 Nov 11, 05:21AM
RE: making enemy red - by Cleaner - 16 Nov 11, 07:30AM
RE: making enemy red - by MykeGregory - 16 Nov 11, 06:28PM
RE: making enemy red - by V-Man - 17 Nov 11, 01:30AM
RE: making enemy red - by Ronald_Reagan - 17 Nov 11, 01:38AM
RE: making enemy red - by Oracle - 17 Nov 11, 02:19AM
RE: making enemy red - by Orynge - 17 Nov 11, 11:30AM
RE: making enemy red - by MykeGregory - 19 Nov 11, 10:20PM