14 Nov 11, 10:06PM
This is what we were aiming for and what the idea of this whole thread should have been..
Even though bloodsport made it clear the first time.
And no the devs should not make servers without map restrictions.
We would appreciate it if the devs could either remove the portions of the code about map restriction (quality checks) from the client, or add it into the server client, or alter it a bit so that the client will read the map qualities from the remote server folders and not the local folder of the user.
This would give people with coding capabilities to elaborate more on server type mods (such as no map restrictions) as long as the modded server does not touch the ms, or else it should result in a server/ip ban.
I hope I've made it clear this time.
(14 Nov 11, 07:15PM)V-Man Wrote: Actually, I just realized I understood the proposition incorrectly.
I agree that map restrictions should be server-side only.
I thought you meant that the devs should make some servers without map restrictions. Hoo-boy!
Even though bloodsport made it clear the first time.
And no the devs should not make servers without map restrictions.
We would appreciate it if the devs could either remove the portions of the code about map restriction (quality checks) from the client, or add it into the server client, or alter it a bit so that the client will read the map qualities from the remote server folders and not the local folder of the user.
This would give people with coding capabilities to elaborate more on server type mods (such as no map restrictions) as long as the modded server does not touch the ms, or else it should result in a server/ip ban.
I hope I've made it clear this time.