Map restrictions
#9
(12 Nov 11, 04:43PM)Mael Wrote:
(12 Nov 11, 04:22PM)Bloodsport Wrote: Everything I've been saying since AC was overrun with Ezjemville.

+1, confirm, thumbs up, I approve this message.
We do not need ur criticism.. or the personal abuse

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(12 Nov 11, 05:43PM)Luc@s Wrote:
(12 Nov 11, 04:22PM)Bloodsport Wrote: I'm probably going to attract the usual sorts of criticism for this, but anyway...
i should consider preparing some ready-to-post answers to this kind of thread (the n'th about map restrictions) :P
Again we do not need ur criticism..
and stop the abuse.

(12 Nov 11, 05:43PM)Luc@s Wrote:
(12 Nov 11, 04:22PM)Bloodsport Wrote: It would be really nice of the devs if they would limit the map quality checks to server-side only. This would allow people to set up servers without the restrictions as long as they do not register with the master server.
we would have to check all those servers manually..
why would this bother u?
We wouldn't be forcing you to check them..
this would be for our close friends and such.
it should not concern the people that aren't invited

(12 Nov 11, 05:43PM)Luc@s Wrote:
(12 Nov 11, 04:22PM)Bloodsport Wrote: Since the unrestricted servers would not be visible on the master server, it wouldn't pollute the game, but would still allow some more interesting map layouts to be played in private servers.
[Image: mr%20mala.gif]
Again y do u care? if u don't like these types of modded servers or bigger maps then you shouldn't play on them.. ._.

Also u aren't paying attention:
(12 Nov 11, 04:22PM)Bloodsport Wrote: limit the map quality checks to server-side only. This would allow people to set up servers without the restrictions as long as they do not register with the master server.
think of it this way. you devs can make the server client they way u want to, only thing were asking is to move the all parts of the map checking restrictions to the server side.
and maybe still keep the error message checks in the client, but this should not effect modded servers when a client wants to connect and play on them.
basically it should still display errors like the map is too big or items to close etc.. but the user should have the right to chose to want to fix them or not. and the client should accept that the server is playing bigger maps, but still list the errors of the map if the user has that option enable in the console.

(12 Nov 11, 05:43PM)Luc@s Wrote:
(12 Nov 11, 04:22PM)Bloodsport Wrote: Yes, I know you can modify the client, but nobody (other than a cheater) is going to bother to do that just to play a few small games.
It would give all those ac_douze CTF players somewhere else to go.
i think most of those who play these games are newcomers and will never know about "alternative servers". I can be wrong.
yes u can be wrong

(12 Nov 11, 05:43PM)Luc@s Wrote: Tbh, anyway, AC isn't made for this kind of maps and Quality restrictions != creativity limitations. The quality check fails when the map can NOT be handled correctly by the engine. When you get errors, just fix what's to be fixed.
are u blind?
"modded server will not report to the ms", "it will not effect regular game play to users on the ms, because it wont be on the ms"
this is perfectly legal and not ur business if there are servers that are set up like this or not, and who goes on them or not.
your guys's concern is the activity on the ms nothing else.

we just want the client checks to be moved to the server

this make no sense..
Quote:quality check fails when the map can NOT be handled correctly by the engine.
explain the previous version of ac before 1.1?

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(12 Nov 11, 08:25PM)V-Man Wrote: The solution is acceptable, but should be implemented by someone other than the devs, to keep from looking like they approve of the crazy maps that would be played.
and how would this effect the devs image?
1. not every one would know about these modded servers
2. no one else can implement this idea other than the devs
i think that because this idea hasn't been implemented (all aspects of map restrictions be server side only) is making the devs image look bad already.

If this were to happen anytime soon the community would complain less.

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(13 Nov 11, 01:27AM)Bloodsport Wrote: There really is no reason that this should affect the main game in any way, I just would be nice if a few players who enjoy playing on more open veriety of maps would be able to set up a small private server where they can enjoy that.

The server side restrictions are quite sufficient to prevent the masterserver being flooded with filth.
he said it pretty nicely.
Thanks given by:


Messages In This Thread
Map restrictions - by Bloodsport - 12 Nov 11, 04:22PM
RE: Map restrictions - by SiL3nT - 12 Nov 11, 04:29PM
RE: Map restrictions - by Mael - 12 Nov 11, 04:43PM
RE: Map restrictions - by Luc@s - 12 Nov 11, 05:43PM
RE: Map restrictions - by Iguana - 13 Nov 11, 05:13AM
RE: Map restrictions - by tempest - 13 Nov 11, 04:58PM
RE: Map restrictions - by Luc@s - 14 Nov 11, 09:36PM
RE: Map restrictions - by V-Man - 12 Nov 11, 08:25PM
RE: Map restrictions - by SleepKiller - 13 Nov 11, 01:13AM
RE: Map restrictions - by Mr.Floppy - 28 Dec 11, 09:23AM
RE: Map restrictions - by Bloodsport - 13 Nov 11, 01:27AM
RE: Map restrictions - by SleepKiller - 13 Nov 11, 04:03AM
RE: Map restrictions - by [SODA]___ME___ - 13 Nov 11, 05:52AM
RE: Map restrictions - by Iguana - 13 Nov 11, 05:30PM
RE: Map restrictions - by tempest - 13 Nov 11, 05:42PM
RE: Map restrictions - by Bloodsport - 13 Nov 11, 06:07PM
RE: Map restrictions - by V-Man - 14 Nov 11, 07:15PM
RE: Map restrictions - by Iguana - 14 Nov 11, 10:06PM
RE: Map restrictions - by Habluka - 16 Nov 11, 08:42AM
RE: Map restrictions - by SleepKiller - 16 Nov 11, 09:12AM
RE: Map restrictions - by Bloodsport - 16 Nov 11, 12:44PM
RE: Map restrictions - by flowtron - 16 Nov 11, 12:56PM
RE: Map restrictions - by Iguana - 19 Dec 11, 04:53AM
RE: Map restrictions - by V-Man - 19 Dec 11, 05:22AM
RE: Map restrictions - by Ronald_Reagan - 19 Dec 11, 06:42AM
RE: Map restrictions - by #M|A#Wolf - 28 Dec 11, 04:18PM
RE: Map restrictions - by Mr.Floppy - 28 Dec 11, 05:53PM
RE: Map restrictions - by Haku - 30 Dec 11, 01:53PM
RE: Map restrictions - by SleepKiller - 28 Dec 11, 09:05PM
RE: Map restrictions - by V-Man - 29 Dec 11, 02:31AM
RE: Map restrictions - by SleepKiller - 31 Dec 11, 12:01AM
RE: Map restrictions - by Haku - 31 Dec 11, 01:46AM
RE: Map restrictions - by SleepKiller - 31 Dec 11, 01:50AM
RE: Map restrictions - by Ronald_Reagan - 31 Dec 11, 02:07AM
RE: Map restrictions - by V-Man - 31 Dec 11, 05:11AM
RE: Map restrictions - by Iguana - 31 Dec 11, 06:09AM
RE: Map restrictions - by V-Man - 31 Dec 11, 06:43AM