12 Nov 11, 08:12PM
You're right, halo. Lazyness on my part, I admit it. Would you care to make me a new version with your vision of spawns/items ? I'd then have a look at bringing the wqd down.
I am all for restricting the maxclients per map. About 3 years( or is it already 4, OMG tempus fugit) ago, I suggested to limit ALL servers to 8 clients max, but I was overvoted by the rest of the dev team. So we ended up with a max of 20 back then. A "per map" solution would be something for the new devs to work out. It sounds like a good idea to me at least, as long as it can be implemented in a practical fashion.
The big problem with any online shooter is that one map will be incredibly overplayed. Dust2, q3dm6...(insert modern shooter's overplayed maps here that I have no idea of) - you know what I am talking about. It probably was a mistake to put in douze at all, but it happened when drian and me were caught in a cube-ish nostalgica-mood. I apologize.
If the map is good, and suits the gameplay (like q3dm6) - all is fine. Not so good if the map doesn't really fit the intended gameplay, but still becomes the most popular (like douze).
As others have mentioned - douze was initially designed as a 1on1 cube map. Not too ideal for AC.
Note that I won't push any decision here, since I can hardly be called an active dev anymore. I'm just an elder now :) We'll see what happens.
I am all for restricting the maxclients per map. About 3 years( or is it already 4, OMG tempus fugit) ago, I suggested to limit ALL servers to 8 clients max, but I was overvoted by the rest of the dev team. So we ended up with a max of 20 back then. A "per map" solution would be something for the new devs to work out. It sounds like a good idea to me at least, as long as it can be implemented in a practical fashion.
The big problem with any online shooter is that one map will be incredibly overplayed. Dust2, q3dm6...(insert modern shooter's overplayed maps here that I have no idea of) - you know what I am talking about. It probably was a mistake to put in douze at all, but it happened when drian and me were caught in a cube-ish nostalgica-mood. I apologize.
If the map is good, and suits the gameplay (like q3dm6) - all is fine. Not so good if the map doesn't really fit the intended gameplay, but still becomes the most popular (like douze).
As others have mentioned - douze was initially designed as a 1on1 cube map. Not too ideal for AC.
Note that I won't push any decision here, since I can hardly be called an active dev anymore. I'm just an elder now :) We'll see what happens.