12 Nov 11, 12:39AM
(12 Nov 11, 12:27AM)Bukz Wrote: This is one of the reasons why a map dependant variable maxclients feature on the servers could be awesome. It would have to be tied into the maprot somehow I would suppose, but while douze is playing the maxclients could be set to 6 or so, and while urban is playing it could go back up to the usual maxclients. The only problem being that maps that are set to a low maxclients limit could not be played if the current number of players exceed the limit (without kicking a bunch of random clients anyways, which is unacceptable) - so really it would only be good for using small maps like douze to get some players onto the server, then go on to play larger maps with a higher maxclients limit to bring in even more.
Douze doesn't play well with more than 8 players. It never plays well in CTF either. Therefore I see it as a FFA only map, so removing team spawns and flags isn't a crazy idea. That is all just IMHO so don't take it to heart.
why not be forced to spectate instead of random kicks?