Q: lighting and .cfg
#7
Not sure this would be implemented in a near future.
I think there would probably be a way to mimic a flickering light bulb...
Not fiddling with the actual light itself but with a mapmodel made from several layers very close to each other and of different luminosity then animating these layers accordingly.

I hope I've explained that clearly :s
Thanks given by:


Messages In This Thread
Q: lighting and .cfg - by Guinea Pig - 09 Nov 11, 09:34AM
RE: Q: lighting and .cfg - by Cleaner - 09 Nov 11, 11:17AM
RE: Q: lighting and .cfg - by ExodusS - 09 Nov 11, 01:34PM
RE: Q: lighting and .cfg - by Luc@s - 09 Nov 11, 03:47PM
RE: Q: lighting and .cfg - by ExodusS - 09 Nov 11, 04:08PM
RE: Q: lighting and .cfg - by Luc@s - 09 Nov 11, 06:40PM
RE: Q: lighting and .cfg - by Snoosnoo - 09 Nov 11, 01:42PM
RE: Q: lighting and .cfg - by Guinea Pig - 09 Nov 11, 02:24PM
RE: Q: lighting and .cfg - by Cleaner - 09 Nov 11, 04:01PM
RE: Q: lighting and .cfg - by ExodusS - 09 Nov 11, 07:04PM
RE: Q: lighting and .cfg - by V-Man - 10 Nov 11, 06:39AM