gema mode idea or no weapon mod
#33
(02 Nov 11, 09:54PM)Snoosnoo Wrote: infinite health + no gun damage means that the challenge of a gema (to not blow yourselves up) would be made redundant

Cannot hurt others then?

Also, I had an idea. As there would be no kills made in this hypothetical gamemode, we could cut it out, and have a try column as deaths. Also, there is a custom flag base, so as you hit it, flags gets increased by 1, and try gets increased by 1. So if you commit suicide, the try increases by one.

Tables for scores:

CTF

flags frags death score

GEMA

(time) (fastest time) flags tries score

2 sens
Thanks given by:


Messages In This Thread
RE: gema mode idea or no weapon mod - by Cemer - 02 Sep 11, 04:24PM
RE: gema mode idea or no weapon mod - by V-Man - 02 Sep 11, 04:28PM
RE: gema mode idea or no weapon mod - by V-Man - 03 Sep 11, 04:45AM
RE: gema mode idea or no weapon mod - by V-Man - 04 Sep 11, 11:08PM
RE: gema mode idea or no weapon mod - by Viper - 05 Sep 11, 03:03PM
RE: gema mode idea or no weapon mod - by Luc@s - 05 Sep 11, 08:31PM
RE: gema mode idea or no weapon mod - by Cemer - 01 Nov 11, 05:46AM
RE: gema mode idea or no weapon mod - by Cemer - 02 Nov 11, 12:05AM
RE: gema mode idea or no weapon mod - by Cemer - 02 Nov 11, 10:29PM