02 Nov 11, 08:12PM
As Sniperz said, those models are already extremly lowpoly.
I don't know, how you could even make them more low-polyer.
So, AC runs stable, but when you see a Player, it laggs.
Sounds more like a bug to me, than a performace problem.
I don't know, how you could even make them more low-polyer.
So, AC runs stable, but when you see a Player, it laggs.
Sounds more like a bug to me, than a performace problem.