Ok, I think i did it but I'm not sure.
In this case I took the Concrete mapmodel and here's what I did:
First, here is the uvmap:
![[Image: uv_map.jpg]](http://www.upload.ee/image/1764915/uv_map.jpg)
And here is the textured uvmap:
![[Image: skin5.jpg]](http://www.upload.ee/image/1764876/skin5.jpg)
-I baked the ambocc texture, so I got this:
![[Image: ambocc.png]](http://www.upload.ee/image/1764898/ambocc.png)
-In Photoshop, I opened the textured uvmap, and put on it the ambocc bake texture (layer: multiply with 50% opacity). Now i get this final texture:
![[Image: skin5_bake.jpg]](http://www.upload.ee/image/1764887/skin5_bake.jpg)
So those steps I did are correct? (I think it doesnt look right because the uvmap is abit wrong, I used more than 1 mesh selection in the same UV place)
In this case I took the Concrete mapmodel and here's what I did:
First, here is the uvmap:
![[Image: uv_map.jpg]](http://www.upload.ee/image/1764915/uv_map.jpg)
And here is the textured uvmap:
![[Image: skin5.jpg]](http://www.upload.ee/image/1764876/skin5.jpg)
-I baked the ambocc texture, so I got this:
![[Image: ambocc.png]](http://www.upload.ee/image/1764898/ambocc.png)
-In Photoshop, I opened the textured uvmap, and put on it the ambocc bake texture (layer: multiply with 50% opacity). Now i get this final texture:
![[Image: skin5_bake.jpg]](http://www.upload.ee/image/1764887/skin5_bake.jpg)
So those steps I did are correct? (I think it doesnt look right because the uvmap is abit wrong, I used more than 1 mesh selection in the same UV place)