[Mapmodels] thesniperz09's mapmodels
#37
What I meant is simply to just paint light and shadow onto the model, since the engine does nothing in this field. You usually get best results if you don't go for drastic highlights/shadows, but rather use global/ambient style lightning (basically the scattering and refractioning of diffuse ambient light) on your textures.

In blender though, iirc you can bake some global illumination onto a texture, but it requires the uv to have special properties I think.
So, easiest is to just add some light yourself gently.
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Messages In This Thread
RE: [Mapmodels] thesniperz09's mapmodels - by makkE - 26 Oct 11, 11:54PM