[Mapmodels] thesniperz09's mapmodels
#36
(26 Oct 11, 04:36PM)makkE Wrote: That bit of concrete looks familiar. CG ?
Anyhow, it looks nice, but I miss global illumination. Remember, AC does no lightning to the models, exept a global value. That's why you will need to at least hint at some global illumiation to make it NOT look like a bright, bland or too dark blob when used in a map.
I know, it's an old fashioned way of modelling. Always view your models in vertex light when you texture them - a nice render will not represent what it will look like in-game.
Thank's makkE. & Yes, textures are from CGtextures.
What do you mean by hint at some global illumination ? (I'm working on Blender)
Btw, I changed some brithgness/contraste so it looks much better now in-game.

And for the Download links, here we go:

Mirror Download 1

I'll add Akimbo mirror later

Models included in the .rar package:

-Bookcase
-Bridge
-Clothes
-Concrete Barrier
-Shovel
-Stall (Two models)
-Wood pill


Tell me what do you think, (Note that some models are still WIP)
Thanks given by:


Messages In This Thread
RE: [Mapmodels] thesniperz09's mapmodels - by sniperz - 26 Oct 11, 09:57PM