texture glitch - memory corruption occured - why?
#15
EVT is also affected by "extra" HUD things such as text.
/toggleocull switches between occlusion culling and not culling -- meaning, specifically, that the engine decides to (or not to) render areas that you wouldn't be able to see due to the area being behind a "solid."
* V-Man is reminded of another feature request that needs to go in the ideas thread

Long story short, if you accidentally turned off occlusion culling, your poor computer is trying to render the entire map -- whether you're looking at it or not. I could see this causing issues on graphics cards with a history of glitches.
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Messages In This Thread
RE: Why would this happen? - by Jg99 - 21 Oct 11, 05:54PM
RE: Why would this happen? - by MykeGregory - 21 Oct 11, 06:47PM
RE: Why would this happen? - by samsattF - 21 Oct 11, 07:21PM
RE: Why would this happen? - by ExodusS - 21 Oct 11, 07:27PM
RE: Why would this happen? - by V-Man - 21 Oct 11, 07:51PM
RE: Why would this happen? - by Cemer - 21 Oct 11, 09:03PM
RE: Why would this happen? - by Joe Smith - 21 Oct 11, 11:01PM
RE: Why would this happen? - by paulmuaddibKA - 21 Oct 11, 11:10PM
RE: Why would this happen? - by Qontrol - 22 Oct 11, 12:33AM
RE: Why would this happen? - by V-Man - 22 Oct 11, 09:36AM
RE: texture glitch - memory corruption occured - why? - by V-Man - 22 Oct 11, 01:18PM