EVT is also affected by "extra" HUD things such as text.
/toggleocull switches between occlusion culling and not culling -- meaning, specifically, that the engine decides to (or not to) render areas that you wouldn't be able to see due to the area being behind a "solid."
* V-Man is reminded of another feature request that needs to go in the ideas thread
Long story short, if you accidentally turned off occlusion culling, your poor computer is trying to render the entire map -- whether you're looking at it or not. I could see this causing issues on graphics cards with a history of glitches.
/toggleocull switches between occlusion culling and not culling -- meaning, specifically, that the engine decides to (or not to) render areas that you wouldn't be able to see due to the area being behind a "solid."
* V-Man is reminded of another feature request that needs to go in the ideas thread
Long story short, if you accidentally turned off occlusion culling, your poor computer is trying to render the entire map -- whether you're looking at it or not. I could see this causing issues on graphics cards with a history of glitches.