22 Oct 11, 11:27AM
The abbreviations are "explained" here: CubeScript: getEngineState. wvt is really where model-vertices are counted, but shadows and such go into evt.
texture glitch - memory corruption occured - why?
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22 Oct 11, 11:27AM
The abbreviations are "explained" here: CubeScript: getEngineState. wvt is really where model-vertices are counted, but shadows and such go into evt.
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