04 Aug 10, 04:15PM
Ping describes how long it takes your information to travel through the inter-webs to the server. You want it to be low to avoid latency (too much delay for the predictive movement part of the game code).
Packet jump ("PJ") is also an important stat for latency. It describes how many information packets have to be skipped because of unstable latency (the network not being sure of how to compensate for lag/ping).
"Lag" is a term used to describe ping or PJ that is high enough to severely disrupt gameplay. If you lag, you're apt to get kicked out of a server so that others can actually play.
Packet jump ("PJ") is also an important stat for latency. It describes how many information packets have to be skipped because of unstable latency (the network not being sure of how to compensate for lag/ping).
"Lag" is a term used to describe ping or PJ that is high enough to severely disrupt gameplay. If you lag, you're apt to get kicked out of a server so that others can actually play.