Smoothing groups in mapmodels
#4
Disregard them, assaultcube does not even use gourad shading. Models are simply illuminated globally, depending on the light intensity where they are placed - wich means all lightning has to be painted on - very old fashioned.

To save vertexes, weld the whole model i.E. put it all into one smoothing group only.
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Messages In This Thread
Smoothing groups in mapmodels - by FANTOMAS.UA - 13 Oct 11, 02:44PM
RE: Smoothing groups in mapmodels - by makkE - 13 Oct 11, 06:10PM
RE: Smoothing groups in mapmodels - by ExodusS - 13 Oct 11, 08:35PM
RE: Smoothing groups in mapmodels - by Cleaner - 14 Oct 11, 09:30AM
RE: Smoothing groups in mapmodels - by V-Man - 14 Oct 11, 04:20PM
RE: Smoothing groups in mapmodels - by ExodusS - 14 Oct 11, 05:02PM
RE: Smoothing groups in mapmodels - by Cleaner - 14 Oct 11, 07:59PM