06 Oct 11, 10:17PM
(06 Oct 11, 03:05PM)Roflcopter Wrote: Are there any compelling reasons to actually keep very biased maps though?Yes, but I suspect your competitiveness blinds you to them.
1. They're not so biased when you fill (8-14 players) them with a mixture of skill levels. Tactics go out the window when you can't rely on your pub teammates to know which end of a gun is the business end.
2. They showcase someone's dream, planning, design and hard work. AC isn't just about fragging, never mind winning.
I really feel clans need to work out some better way to decide which maps are OK for matches and which aren't, even if it means putting something in the game's documentation to that effect.
As someone who has a loooong list of maps he'd love to see included, if only to get them played regularly on servers again, I can't condone removing maps just because the competitive crowd consider them to have tunnels or pickups in the 'wrong' place and/or because there are not-so-skilled clans who think it's fair to vote for them in the first place.
Mr.Optic, I'm sure I discussed with one or more devs the possibility of including the game length in a map/mode vote, if only for match mode, for someone not too far from this post...
I can't remember what the outcome was, but will bring it up again.