Random maps
#21
I'm sure if it returned the list properly, it wouldn't be too much work to modify the script to say (at (selx)) instead of $selx. Sorry for being grouchy earlier, I didn't see the change as being so easy at the time.
And yes, making all the selections and then performing the functions in bulk would probably make some of the script a bit faster.
Since we're changing editing things:
Could we add a command that returns the currently selected cube's ceiling height, floor height, textures, and other things? :D
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Messages In This Thread
Random maps - by RPG - 29 Sep 11, 05:36PM
RE: Random maps - by Woolly - 29 Sep 11, 07:44PM
RE: Random maps - by RPG - 30 Sep 11, 05:26AM
RE: Random maps - by Mael - 29 Sep 11, 07:55PM
RE: Random maps - by D1551D3N7 - 29 Sep 11, 08:27PM
RE: Random maps - by V-Man - 29 Sep 11, 10:42PM
RE: Random maps - by Orynge - 30 Sep 11, 06:55AM
RE: Random maps - by RPG - 30 Sep 11, 07:41AM
RE: Random maps - by Orynge - 30 Sep 11, 09:39AM
RE: Random maps - by RPG - 30 Sep 11, 10:06AM
RE: Random maps - by tempest - 30 Sep 11, 05:03PM
RE: Random maps - by V-Man - 30 Sep 11, 06:30PM
RE: Random maps - by Luc@s - 30 Sep 11, 06:43PM
RE: Random maps - by V-Man - 30 Sep 11, 07:08PM
RE: Random maps - by Luc@s - 30 Sep 11, 07:37PM
RE: Random maps - by RPG - 30 Sep 11, 07:32PM
RE: Random maps - by V-Man - 30 Sep 11, 08:47PM
RE: Random maps - by Luc@s - 30 Sep 11, 10:05PM
RE: Random maps - by V-Man - 01 Oct 11, 09:29AM
RE: Random maps - by Bukz - 01 Oct 11, 09:41AM
RE: Random maps - by V-Man - 01 Oct 11, 07:19PM
RE: Random maps - by D1551D3N7 - 01 Oct 11, 09:56PM
RE: Random maps - by Syntax - 04 Oct 11, 10:30AM
RE: Random maps - by Hellspell - 09 Oct 11, 02:42AM