Bitmap fonts
#12
(01 Oct 11, 12:17PM)tempest Wrote: Yeah dude, but your glyph trimming is exactly what will f*** up the font rendering. It needs that "wasted" space. Did you ever try your textures in-game?
Enough space of 1 pixel. Do not think that I offer not tested solution.
See it in action:
[Image: tOTEwOQ]
This is russian font Paratype I use in game:
[Image: vOTEwZQ]
(01 Oct 11, 12:17PM)tempest Wrote: Oh, and you missed the most important feature off TTF2Font: it automatically creates the font config file.
I have font config file too:) Of course it has different format due to different rendering technique.
Thanks given by:


Messages In This Thread
Bitmap fonts - by RPG - 30 Sep 11, 04:47PM
RE: Bitmap fonts - by MykeGregory - 30 Sep 11, 06:23PM
RE: Bitmap fonts - by Orynge - 01 Oct 11, 01:50AM
RE: Bitmap fonts - by MykeGregory - 01 Oct 11, 08:01AM
RE: Bitmap fonts - by RPG - 30 Sep 11, 07:13PM
RE: Bitmap fonts - by #M|A#Wolf - 30 Sep 11, 10:44PM
RE: Bitmap fonts - by Cemer - 01 Oct 11, 01:37AM
RE: Bitmap fonts - by Toca - 01 Oct 11, 02:34AM
RE: Bitmap fonts - by samsattF - 01 Oct 11, 04:19AM
RE: Bitmap fonts - by RPG - 01 Oct 11, 08:37AM
RE: Bitmap fonts - by tempest - 01 Oct 11, 12:17PM
RE: Bitmap fonts - by RPG - 01 Oct 11, 12:57PM
RE: Bitmap fonts - by tempest - 01 Oct 11, 02:21PM
RE: Bitmap fonts - by Jg99 - 04 Oct 11, 01:59PM
RE: Bitmap fonts - by RPG - 04 Oct 11, 08:11PM
RE: Bitmap fonts - by Jg99 - 13 Oct 11, 12:32AM
RE: Bitmap fonts - by RPG - 13 Oct 11, 04:29AM