30 Sep 11, 04:47PM
AC uses bitmap image to display fonts, but this image contains only latin symbols, so you can't translate it into other language.
Also this image has much free space: 512x512 texture.
Recently I created small tool to generate bitmap fonts with 1-bit/Unicode/UTF-8 and very effective packing algorithm.
This generator can produce such texture:
![[Image: vYWxnbQ]](http://ompldr.org/vYWxnbQ)
or even
![[Image: vYWVtMA]](http://ompldr.org/vYWVtMA)
It's free and open-source. Project page: http://github.com/scriptum/UBFG
You can create texture for each needed language and translate the game:)
Also this image has much free space: 512x512 texture.
Recently I created small tool to generate bitmap fonts with 1-bit/Unicode/UTF-8 and very effective packing algorithm.
This generator can produce such texture:
or even
It's free and open-source. Project page: http://github.com/scriptum/UBFG
You can create texture for each needed language and translate the game:)