30 Sep 11, 02:48PM
Quote:You don't avoid limitations, because this is exactly the limitation. You CAN'T decode on the CPU without violating the patent.Ok. OpenSource drivers just pass compressed texture to video card - there is no patent limitations. So this is why my dds textures works well on GMA hardware/Mesa driver.
Thus there are only people whose hardware does not support texture compression (Riva TNT, Rage). How fast is Cube on these cards?
Quote:RPG, please package it as a patch, don't distribute full packages. Read the docs. Thanks.Please, tell me, how can I include these dds textures into path?