30 Sep 11, 12:21PM
(30 Sep 11, 11:44AM)RPG Wrote: So, most game engines have to implement OpenGL and D3D renderers... Of course, most gamers don't use GMA, but most notebooks and netbooks have Intel GMA inside. I prefer to play on machine with GeForce:)
eihrul, what do you thik about decompressing DXT format on CPU if driver doesn't support it? DXT is a simple format and it can be easily decompressed. I can try to write simple decompressor, so if system doesn't support dds, engine will send to card pure RGB/RGBA. In this case we avoid OpenSource driver limitations and keep pre-generated mip-maps advantage of dds. Also we don't need to include jpg/png into package like you do in Red Eclipse.
You don't avoid limitations, because this is exactly the limitation. You CAN'T decode on the CPU without violating the patent.