(29 Sep 11, 05:36PM)RPG Wrote: AC's maps are 2d too, so it must be easy to implement.
I like that "go-get-'em" mindset! Maybe you can help me with these problems I've run into while scripting a random map generator.
http://www.akimbo.in/forum/viewtopic.php?f=9&t=989
http://forum.cubers.net/thread-3991-post...l#pid69921
http://forum.cubers.net/thread-3991-post...l#pid69948 (bottom of the post)
Now then.
Despite any level of sophistication from automated generators, I firmly believe that a map needs human care in order to be truly enjoyable. As such, it would be completely plausible to generate random maps server-side and send them to clients (as mentioned by Ronald_Reagan to me); it might even be pretty fun if the script gets particularly advanced and detailed (it will suffer from diminishing returns though: the script will need to be four times as large in order to double the detail). However, truly great maps will need human intervention.