Random maps
#3
(29 Sep 11, 05:36PM)RPG Wrote: AC's maps are 2d too, so it must be easy to implement.

Yea, V-Man this should be easy to do why the fuck aren't you done already? Jeez.

Sidenote: it's not easy to implement. Consider everything you must do to create a map anyone would want to play on.
You must create some rooms that fit together, look nice, and make an interesting map, they must be textured, entities must be placed and oriented, ladders must be done carefully, and it must meet the quality requisites.

Then you'd likely need to run an application alongside your server that generates and replaces the map at random after each game because I'm not sure you can modify the map rotation without restarting the server. Maybe you can. Players would also have to wait in a transitional map between games while the map is generated and replaced.
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Messages In This Thread
Random maps - by RPG - 29 Sep 11, 05:36PM
RE: Random maps - by Woolly - 29 Sep 11, 07:44PM
RE: Random maps - by RPG - 30 Sep 11, 05:26AM
RE: Random maps - by Mael - 29 Sep 11, 07:55PM
RE: Random maps - by D1551D3N7 - 29 Sep 11, 08:27PM
RE: Random maps - by V-Man - 29 Sep 11, 10:42PM
RE: Random maps - by Orynge - 30 Sep 11, 06:55AM
RE: Random maps - by RPG - 30 Sep 11, 07:41AM
RE: Random maps - by Orynge - 30 Sep 11, 09:39AM
RE: Random maps - by RPG - 30 Sep 11, 10:06AM
RE: Random maps - by tempest - 30 Sep 11, 05:03PM
RE: Random maps - by V-Man - 30 Sep 11, 06:30PM
RE: Random maps - by Luc@s - 30 Sep 11, 06:43PM
RE: Random maps - by V-Man - 30 Sep 11, 07:08PM
RE: Random maps - by Luc@s - 30 Sep 11, 07:37PM
RE: Random maps - by RPG - 30 Sep 11, 07:32PM
RE: Random maps - by V-Man - 30 Sep 11, 08:47PM
RE: Random maps - by Luc@s - 30 Sep 11, 10:05PM
RE: Random maps - by V-Man - 01 Oct 11, 09:29AM
RE: Random maps - by Bukz - 01 Oct 11, 09:41AM
RE: Random maps - by V-Man - 01 Oct 11, 07:19PM
RE: Random maps - by D1551D3N7 - 01 Oct 11, 09:56PM
RE: Random maps - by Syntax - 04 Oct 11, 10:30AM
RE: Random maps - by Hellspell - 09 Oct 11, 02:42AM