DDS textures for AC + DDS loader (source modified)
#3
(27 Sep 11, 12:24PM)RPG Wrote: In other words you can use 512x512 texture instead of 256x256 without performance kick.
Only partially true. Texture compression can't do anything about texel fill rate, which is probably the limiting factor for most people running AC. But the texture loading is much faster ofc, since the engine doesn't have to reformat or uncompress anything.

(27 Sep 11, 12:24PM)RPG Wrote: I also written dds loader for cube 1 engine.
Uh, you did? Don't you think you forgot to mention something there?
(In case you're talking about this patch)
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RE: DDS textures for AC + DDS loader (source modified) - by tempest - 27 Sep 11, 04:06PM