(Mapmodels) Shipping Container
#27
(16 Sep 11, 12:55PM)SKB Wrote: Make one with closed doors.
inb4 there's textures: I want to see you make a 30 degree rotated container using map geometry :P

OK, now use is as a mapmodel and make a 30° rotated (how can you know it's 30°?) good luck.

(19 Sep 11, 03:33PM)Joe Smith Wrote: so the only mapmodels that should be used should be the official ones? how do you think alot of the official ones started out, as non official. Alot of cleaners mapmodels should be added to add more of a realistic feel to the game.

A good AC mapper can make a good map with only official contents (you have the ac_cavern example). And non-used official mapmodels can be used for good maps.

But yes i agree, ther's some official mapmodels/textures who should NOT be official. (a lot of textures)

Thanks given by:


Messages In This Thread
(Mapmodels) Shipping Container - by Cleaner - 15 Sep 11, 02:00PM
RE: (Mapmodels) Shipping Container - by Syntax - 15 Sep 11, 02:01PM
RE: (Mapmodels) Shipping Container - by Luc@s - 15 Sep 11, 04:57PM
RE: (Mapmodels) Shipping Container - by Lantry - 15 Sep 11, 10:30PM
RE: (Mapmodels) Shipping Container - by Cemer - 16 Sep 11, 03:23AM
RE: (Mapmodels) Shipping Container - by SKB - 16 Sep 11, 12:55PM
RE: (Mapmodels) Shipping Container - by ExodusS - 19 Sep 11, 05:28PM
RE: (Mapmodels) Shipping Container - by Lantry - 17 Sep 11, 07:55AM
RE: (Mapmodels) Shipping Container - by V-Man - 17 Sep 11, 07:09PM
RE: (Mapmodels) Shipping Container - by Orynge - 18 Sep 11, 09:32AM
RE: (Mapmodels) Shipping Container - by jamz - 19 Sep 11, 09:22AM