Slow old man:
There is unused texture space, because the weapon was built complete and textured, because at the time I had no idea yet of how much would be seen or how complicated the animations would become. So to make sure it would be most versatile in the future, it was done this way. Also made making world skins much easier, because I could just "photograph" the models from all angles and derive the world skin from that.
Areas that would be potentially seen the most have been given more texture space compared to those that would be seen the least.
Feel free to reunwrap what's actually in use at the moment, if you want to use the space more efficiently.
There is unused texture space, because the weapon was built complete and textured, because at the time I had no idea yet of how much would be seen or how complicated the animations would become. So to make sure it would be most versatile in the future, it was done this way. Also made making world skins much easier, because I could just "photograph" the models from all angles and derive the world skin from that.
Areas that would be potentially seen the most have been given more texture space compared to those that would be seen the least.
Feel free to reunwrap what's actually in use at the moment, if you want to use the space more efficiently.