11 Sep 11, 09:52AM
(10 Sep 11, 11:45PM)V-Man Wrote: You'd need a parameter for elevation (how high above the actual floor it is) as well as height (the vertical measurement of the actual clip), X and Y coordinate location, and X and Y measurement -- and then you can worry about texture. Mael had a good idea about combining arguments into the normal 4 in a way that the engine can parse them apart; I'd like to see that in action.
i have already written a piece of code for that, but the rendering part still needs to be done; so if we really want to implement this feature, something is already done - just to let you know