developing mod package installs / edit source code ? / 3DMapperCube idea
#17
(09 Sep 11, 04:36PM)tempest Wrote: Well, packaging should actually be done when everything is release-ready, not at the beginning. That said, installers are reserved for the windows hold-my-hand world - on Linux, just drop everything into a zip or tar.gz and you're fine.

I still want to installpackage at the beginning just on my own computer to make sure I can do it... I won't post it up on sourceforge until a far advanced version is ready months later.
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Messages In This Thread
RE: is there a guide to changing the source code ? - by mikebefore - 10 Sep 11, 07:02PM