developing mod package installs / edit source code ? / 3DMapperCube idea
#16
(10 Sep 11, 09:51AM)flowtron Wrote: mikebefore: you need to put an informational-file into the package too though, that at least - saying you've based this off AssaultCube (and where to get the original) and listing exactly what you changed.
If you change stuff in the source-code you need to mark those sections clearly too - that's the basic deal of the licensing.

I will include that on every modified install package. even the first experiment. assault cube will always get respect and credit. I won't abandon the game either. This is meant to be a mapping package learning experience. the next step after being a mapper. if I ever make money teaching 3d mapping in the future I would want to give a percent to the forefathers of assault cube while having a peaceful program for all ages. let me know any thoughts or concerns. thank you.
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Messages In This Thread
RE: is there a guide to changing the source code ? - by mikebefore - 10 Sep 11, 04:09PM