developing mod package installs / edit source code ? / 3DMapperCube idea
#14
Well, packaging should actually be done when everything is release-ready, not at the beginning. That said, installers are reserved for the windows hold-my-hand world - on Linux, just drop everything into a zip or tar.gz and you're fine.
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RE: is there a guide to changing the source code ? - by tempest - 09 Sep 11, 04:36PM