Different texture sizes - why? :( [Solved]
#37
(09 Sep 11, 09:40AM)Mr.Floppy Wrote: I wonder if anyone ever realized those seams on the ac_keller bridge. ;)

Oh yeah, because at the most intense part of that map, where the two opposing sides most often meet, people are going to be like "Woah! Stop shooting! Stop shooting! I can see a seam. Can you see that? OMG"

Quote:If we really wanted to use such models as world-geometry-replacements, we first would need another texture-scale parameter for model entities.

Now there's an idea. Not a lot of need to scale the textures on geometry, but for mapmodels that makes sense.
We ought to implement the idea of having textured clips as well. IMO, this would have been a great solution for this specific problem.
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Messages In This Thread
RE: Different texture sizes - why? :( [Solved] - by V-Man - 09 Sep 11, 12:03PM