Different texture sizes - why? :( [Solved]
#34
@ flowtron
Of course you have my agreement, I am pleased to help in anyway.

@ Mr.Floppy
Honestly I am a bit surprised too, I really though this would have been sorted for the next version.
I also never previously bothered with this since it's a classic that mapmodels are not meant to be textured since they are stretched according the UV map.

About GFX you forgot to mention a_slow_old_man and Dementium4ever who also are very active.
Thanks given by:


Messages In This Thread
RE: Different texture sizes - why? :( [Solved] - by Cleaner - 09 Sep 11, 09:40AM