developing mod package installs / edit source code ? / 3DMapperCube idea
#6
Since AC is based off the cubeengine (cube, not sauerbraten!) you might want to start with that yourself, feel free to borrow functions as needed - the source is free to be reused (licenses needs to be observed though (zlib and AC-specific-license information)). AssaultCube contains so many "hacks" (quick-n-dirty coding, not the white/black-hat kind!) you'll probably fare better that way, although it's obviously a longer way till you have something to show for your efforts. Maybe a proof-of-concept modded off AC to entince people like Ronald_Reagan could make a lot of sense though too ;-)
Regarding your request for a modding-howto - there's none that concerns itself with AC specifically, or the pretty much deprecated cube1-code - AFAIK only AC still uses it. But the cubeengine-community has some information (of which I wrote quite a bit): YMMV - those pages are centered on sauerbraten, so you'll have to mix-and-match; feel free to request AC-wiki editor privileges if you want to start providing the community with the insights you've accumulated on your project!!
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Messages In This Thread
RE: is there a guide to changing the source code ? - by flowtron - 07 Sep 11, 05:30AM