Poll: you want new features in AC? (you can turn on/off in game menu)
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new graphics effects, like shell drops,better explosion, cs contracting crosshairs, blood,bullet impacts...
10.45%
7 10.45%
head shot for all guns,(head= more damage, torso = normal, extremities= low),
10.45%
7 10.45%
cod aim = no kickback, good for campers(ctf or tm)
1.49%
1 1.49%
new weapons(combat pistol?.. or super shotgun/grenade launcher.. ok, a weapon that does not interfere the balance .)
7.46%
5 7.46%
the possibility of use different skins/models for each team(like cube2, exemple, blue hands x red hands or m4 x ak, wood Smg x black Smg, same weapon, but, different skins), in defalt, both teans use the same weapon/hand skin
5.97%
4 5.97%
huum, no thanks..
64.18%
43 64.18%
Total 67 vote(s) 100%
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some suggestions for ac(graphic and gameplay)
(06 Sep 11, 05:13AM)wolfbr Wrote: nothing is created, everything is copied
That is not an excuse for trying to make a game more like another game when it doesn't need to be.

Quote:fast paced? are you serius? there are games out there a lot faster(quake 3, urban terror, nexuiz) compared in speed, I think the baboo violent is more like ac(slow speed, kickback, Strafe running, weapon menu, enclosed areas..), the difference is that the game is in 2d, you kill balls and some extra weapons like rocket launcher, molotov and laser : P.
I think AC is more like semi-realistic/arcade game, a mix of both).
I AM TOTALLY AWARE THAT ASSAULTCUBE IS NOT THE FASTEST PACED GAME ON THE PLANET. However, it isn't a slow one in terms of the amount of action and the time it takes to die. Play some Sauerbraten. That game is pretty fast.

Yes, AC is much more like a semi-realistic/arcade game. That's exactly what I implied, if not stated rather explicitly.

Quote:Fear is a bit like AC with the fact that the maps are enclosed.
conter strike, ok, almost all current fps received some inspiration from this game(semi arcade/realistic gameplay, with teamwork)
What does that have to do with AssaultCube?

Quote:off: in urban terror weight not interfere with anything, you move quickly with any weapon(like quake 3), you just choose the items from spam, but nothing prevents you from stealing items from the dead players.
and in AC, you can not fly like soldat, only if you is cheater : P.
Again, I'm totally aware of that. I've played them before. Plenty of times. I don't think you understand my point at all. AssaultCube isn't ANY of those games. It's AssaultCube.

Quote:off: about soldat and babbo, both have balanced explosive weapons and lmgs, and the game still fun and fast paced ; ).
K, I've lost all hope in you.

Quote:ok, remove the firearms and add brooms, pots, cucumbers, bananas and dildos as weapons.
remove the humans players models and add chickens and rename the game for LSD chickencube. you do not care about realism, yes?
Stop straw manning. I never said I did not care about realism. I clearly stated "realistic enough". Gameplay is far more important than realism.

And yes, makkE has said that before.
Quote:I play AC since before it was a carbine in the game, and SMG was more accurate, and the shotgun was too powerful(I do not remember the version).
1. You don't play enough.
2. You don't know how to play.

I've been playing AC since 2007. The version where the shotgun was too powerful was 1.1.0.0.

Quote:Random jokes links is not an argument.
I was trying to get my point across. It seems like I failed. Also, twisting up my words to mean something else isn't a real, valid argument either.

Quote:I suggested using some effects from AC ES, about rocket, a programmer can use the code of the cube(open source, duh), the hardest would be the gun balance, however, this can be worked.
Okay, go and do it. Don't come to the forums asking for things to be done for you. If you think you're so intelligent, do it yourself.

Quote:http://forum.cubers.net/thread-2866.html
principle of authority/Principle of Influence? : D (google it)
So, you're suggesting these ideas for the devs to listen in and follow through on - but if they don't like it, wouldn't that mean anything?

You obviously don't get what any of us are trying to say, and you obviously haven't played in the competitive side of the game.

I hope I don't come off sounding arrogant and mean, I'm just being really blunt here.
Thanks given by:


Messages In This Thread
RE: cod ac? o.0 - by #M|A#Wolf - 28 Jul 11, 07:01AM
RE: cod ac? o.0 - by wolfbr - 28 Jul 11, 07:12AM
RE: cod ac? o.0 - by V-Man - 28 Jul 11, 08:23AM
RE: cod ac? o.0 - by Nightmare - 28 Jul 11, 12:47PM
RE: cod ac? o.0 - by MCS - 28 Jul 11, 08:35AM
RE: cod ac? o.0 - by Orynge - 28 Jul 11, 10:52AM
RE: cod ac? o.0 - by V-Man - 28 Jul 11, 12:59PM
RE: cod ac? o.0 - by Andrez - 28 Jul 11, 01:06PM
RE: cod ac? o.0 - by Nightmare - 28 Jul 11, 06:00PM
RE: cod ac? o.0 - by wolfbr - 29 Jul 11, 11:12PM
RE: cod ac? o.0 - by Viper - 29 Jul 11, 11:31PM
RE: cod ac? o.0 - by Cleaner - 30 Jul 11, 12:05AM
RE: cod ac? o.0 - by Cactus - 15 Aug 11, 04:20AM
RE: cod ac? o.0 - by Nightmare - 30 Jul 11, 12:35AM
RE: cod ac? o.0 - by wolfbr - 30 Jul 11, 01:25AM
RE: cod ac? o.0 - by hamolton - 31 Jul 11, 11:23PM
RE: cod ac? o.0 - by CharlyMurphie - 01 Aug 11, 01:10AM
RE: cod ac? o.0 - by ExodusS - 01 Aug 11, 02:01AM
RE: cod ac? o.0 - by wolfbr - 01 Aug 11, 04:24AM
RE: cod ac? o.0 - by ExodusS - 02 Aug 11, 11:58AM
RE: cod ac? o.0 - by XKluTcHM0nSt3RX - 01 Aug 11, 06:37PM
RE: cod ac? o.0 - by lucky - 01 Aug 11, 06:48PM
RE: cod ac? o.0 - by Nightmare - 01 Aug 11, 07:28PM
RE: cod ac? o.0 - by wolfbr - 02 Aug 11, 02:29AM
RE: cod ac? o.0 - by #M|A#Wolf - 02 Aug 11, 06:25AM
RE: cod ac? o.0 - by wolfbr - 02 Aug 11, 08:19PM
RE: cod ac? o.0 - by hamolton - 02 Aug 11, 09:17PM
RE: cod ac? o.0 - by wolfbr - 13 Aug 11, 04:31AM
RE: cod ac? o.0 - by Razta - 13 Aug 11, 05:12AM
RE: cod ac? o.0 - by Nightmare - 13 Aug 11, 07:03AM
RE: cod ac? o.0 - by jAcKRoCk* - 13 Aug 11, 09:11AM
RE: cod ac? o.0 - by Orynge - 13 Aug 11, 09:22AM
RE: cod ac? o.0 - by wolfbr - 14 Aug 11, 02:44AM
RE: cod ac? o.0 - by hamolton - 14 Aug 11, 03:39AM
RE: cod ac? o.0 - by jAcKRoCk* - 14 Aug 11, 08:00PM
RE: cod ac? o.0 - by wolfbr - 14 Aug 11, 03:51AM
RE: cod ac? o.0 - by Finnegan - 15 Aug 11, 12:18AM
RE: cod ac? o.0 - by wolfbr - 15 Aug 11, 04:00AM
RE: cod ac? o.0 - by wolfbr - 15 Aug 11, 04:32AM
RE: cod ac? o.0 - by jamz - 15 Aug 11, 12:09PM
RE: cod ac? o.0 - by Nightmare - 15 Aug 11, 01:15PM
RE: cod ac? o.0 - by wolfbr - 15 Aug 11, 02:48PM
RE: cod ac? o.0 - by #M|A#Wolf - 15 Aug 11, 04:21PM
RE: cod ac? o.0 - by RIPBillyMays - 15 Aug 11, 08:47PM
RE: cod ac? o.0 - by Orynge - 15 Aug 11, 11:50PM
RE: cod ac? o.0 - by RIPBillyMays - 16 Aug 11, 07:26PM
RE: cod ac? o.0 - by wolfbr - 17 Aug 11, 06:06AM
RE: cod ac? o.0 - by Orynge - 17 Aug 11, 07:58AM
RE: cod ac? o.0 - by wolfbr - 17 Aug 11, 05:18PM
RE: cod ac? o.0 - by Waffles - 17 Aug 11, 10:43PM
RE: cod ac? o.0 - by wolfbr - 18 Aug 11, 02:34AM
RE: cod ac? o.0 - by Viper - 18 Aug 11, 05:53AM
RE: some suggestions for ac(graphic and gameplay) - by Syntax - 06 Sep 11, 11:02AM